“ALBUM FOR STUDYING AUDITORY DIFFERENTIATION OF SOUNDS” material on speech therapy on the topic

Distinguishing the pronunciation of sounds in the absence of sound replacement

  • First practice pronouncing that defective sound that the child used to have. You pronounce the words the way the child pronounced them before (that is, pronouncing the sound incorrectly), then correctly (sometimes vice versa). The child “guesses” when you pronounced the word correctly.
  • The child must first pronounce words correctly, then the same way he pronounced them before (sometimes vice versa). You "guess" when he said it correctly and when he didn't. From time to time you will “make mistakes” (confuse correctly and incorrectly pronounced words), and the child must detect and correct these mistakes of yours.
  • You pronounce the word the way the child used to pronounce it. He must “correct” your pronunciation - pronounce the word correctly.
  • You pronounce a word correctly, and the child must repeat it after you the way he pronounced it before (defectively), and then “correct” his pronunciation.
  • The child must first pronounce the word correctly, then the way he pronounced it before (defectively), then again correctly.

Distinguishing the pronunciation of sounds when replacing sounds

The work of distinguishing sounds will be described using the example of the sounds [s] and [w]. Expected situation: instead of the sound [w], the child pronounced the sound [s]. Pre-familiarize your child with the corresponding letters. Other symbols can be used: for example, the sound [s] (old pronunciation) may be indicated by a black circle, and the sound [w] (new pronunciation) may be indicated by a red circle.

Differentiation of sounds in an isolated position. When you show your child the letters [s] or [sh] (or symbols that replace them), he should pronounce the corresponding sounds.

Differentiation of sounds in syllables. You pronounce syllables very slowly, among which there are syllables with the sounds [s] and [sh], [ra], [shi], [lo], [su], [re], [sha], etc. Bogda child hears one of the differentiated sounds, he must show you a picture with the corresponding letter and name the sound that he heard.

Differentiation of sounds in words.

  • You slowly pronounce words where the sounds [s] or [w] are at the beginning of the word (garden, son, fur coat, sleep, step, etc.), the child must name the sound with which the word begins. Make sure that you do not alternate words first with one sound, then with another, in this case the child will stop paying attention to the verbal material and will simply begin to raise his hand through the word.
  • You pronounce simple words where the sounds [s] or [w] are in the middle of the word: porridge, braid, mustache, soul, ears, fox, etc. The task for the child is the same as in the previous case.
  • You pronounce simple words where the sounds [s] and [w] are at the end of the word: forest, ladle, fox, mouse, shower, cape, etc. The task is the same as in previous cases. Be sure to ensure that among the words there are no words in which both differentiated sounds are simultaneously present.
  • The child must come up with words that begin with the sound [s] or [sh].
  • You name pairs of words that differ from each other in only one sound ([s] or [sh]), for example: bowl - bear, koska - cat, helmet - porridge, cape - mouse, etc. Having named a pair of such words ( for example, a braid is a cat), you ask the child questions, for example: “What can be braided on a girl’s head?”, “Who says meow?” The child must answer your question using the correct word.
  • The child should repeat after you words that contain both differentiated sounds at once: highway, land, boxwood, pole, etc.
  • The child should repeat after you words in which there are both differentiated sounds (as in the previous exercise) and words in which the same sound occurs twice (for example: kebab, nipple, checkers, etc.). In the latter case, the child often replaces the repeated sound with another (for example: shashlik - sashlyk or shashlik, soska - fry or shoska, etc.).

Differentiation of sounds in sentences. The child should repeat after you sentences in which differentiated sounds occur in large numbers, including in one word: Sasha is walking along the highway. The cat ate the mouse. Boxwood grows in the garden.

Differentiation of sounds from pictures

  • The child must arrange the pictures whose names contain the sounds sounds [c] [w] into two piles: one with the sound [s], the other with the sound [w].
  • The child must choose from a bunch of pictures those whose names contain the sound [s] (among the pictures there should also be pictures whose names contain the sound [w]). Then from the same pile you need to select those pictures whose names contain the sound [w].

Example words for differentiating sounds

Words for differentiating sounds [s - w]: Sasha, highway, land, drying, six, pole, wool, nimbleness, duchess, fascist, procession, knuckle, rustle, boxwood, weightlifter, wasteland, eared, chance, shepherdess, machinist, hornet, kebab, checker, cone, nipple, sausage, gopher, samsa, swineherd, space. Words for differentiating sounds [z - zh]: rod, lighter, yellowness, life, clamp, ignition, iron, healing, makeup artist, zhizha, ground beetle, excitement, splinter, gap, sweetheart, arrogant, zrazy. Words for differentiating sounds [ts - s]: tank, citrus, kingdom, stairs, desert, hotel, station, specialist, sun, village, abscess, oyster, process, male, tsatsa, tsetse fly, concept, Cicero, queen, stanzas , Stae, pacifier, iconostasis. Words for differentiating sounds [l - r]: roll, eagles, throat, lorgnette, Lara, overlock, Karl, Clara, drill, caravel, coral, den, marmalade, carnival, Frol, flora, formula, casket, charlatan, corporal, emergency, rapier, spring, castling, Aurora, resort, bell, balalaika, scrap metal, puzzle. Words for differentiating sounds [l - i]: husky, bark, apple, Yalta, balalaika, pancakes, blanket, spinning top, Christmas tree, slide, puff pastry, Dalai Lama, Jamaica, egg, bell, puzzle. Words for differentiating sounds [l' - i]: ruler, watering can, spruce, lily, beehive, glue, train, alley, manger, sculptor, Julia, hookah, Leah, skiff, lithium, alliance, flute, rut, Jamaica, egg , Lilya, Lala. Words for differentiating sounds [p - i]: paradise, swarm, Paradise, brightness, fair, yoke, region, edge, cut, troika, Ermak, moira, saury, yurt, fireworks, Beirut. Words for differentiating sounds [p' - th]: prairie, reika, Korean, Yuri, Guria, aria, Maria, boyar, mayor's office, Austria, fury, remake, Friedrich, refrain, referent, scrape, secretary, crossroads. Words for differentiating sounds [р' - l']: solarium, malaria, cavalryman, April, cleric, coppice, pilgrim, grill, charm, lyrics, prel, tide, healer, binding, quail. Words for differentiating sounds [t' - h]: teacher, bird, flow, seal, mosque, buckshot, first aid kit, reading, quarter, chick, respect, shadow, aunt, bowstring, black grouse, dot, scarecrow, why, drawing, tap dance .

Sound differentiation games


Games for automation

and differentiation of sounds

The card index includes games that allow preschool children to practically master the skills of automation and differentiation of sounds in preschool children during the game.

The purpose of the card index is to help speech therapists practically master the skills of automating and differentiating sounds in preschool children in games.

Games to automate the sound "C"

Let's help the elephant

Target:

automation of the “s” sound in words (the goal is the same in all games, so it will not be indicated further).

Material:

a plot picture depicting an elephant watering a flower bed with flowers from a watering can, measuring 30 x 20; 10-15 buckets, cut out of colored cardboard, with object pictures glued or drawn on the back of them, the name of which contains the sound “s” in a certain position or in different positions.

Progress of the game

We invite the child to look at the plot picture. We draw his attention to the fact that the elephant needs help. The flowerbed is large, there are many flowers, and it will take a lot of water to water it. Let the elephant water the flowers, I will help him. We will bring buckets of water. Next, we draw the child’s attention to the fact that there are pictures hidden in the buckets. If he names the picture correctly, he takes the bucket of water to the elephant, and if not, the bucket is put aside.

At the end of the lesson, a summary is made: did they bring much water to the elephant? Did we help him?

Games to automate the sound "C"

Who's on the plane?

Material :

plane plane made of cardboard with cut-out porthole windows and cut-out animal figures

Progress of the game

We invite the child to look at the animals (birds) and name them. We explain that animals would really like to fly on an airplane. The child takes a figurine of an animal, names it, clearly articulating the sound “s,” and places it in the window (as if the animal is looking out of a porthole). All animals are considered this way, and the child is invited to take them for a ride (run around the group) on the plane. Then the plane “landes”, the animals come out, and they are called again.

Sonya is going on vacation

Material:

a large flat doll and small flat bags made of colored cardboard with object pictures on the back.

Progress of the game

We look at the doll, come up with a name for it, the name of which has the sound “s”. We pay attention to the large number of travel bags next to it. Let’s clarify: what are these bags for? Where can you go with these bags?

We invite the child to turn the bag over, see what is in it, and name the object.

At the end of the lesson, remember and name what items the Sonya doll took with her on vacation.

Games to automate the sound "C"

Who's on the plane?

Material :

plane plane made of cardboard with cut-out porthole windows and cut-out animal figures

Progress of the game

We invite the child to look at the animals (birds) and name them. We explain that animals would really like to fly on an airplane. The child takes a figurine of an animal, names it, clearly articulating the sound “s,” and places it in the window (as if the animal is looking out of a porthole). All animals are considered this way, and the child is invited to take them for a ride (run around the group) on the plane. Then the plane “landes”, the animals come out, and they are called again.

Sonya is going on vacation

Material:

a large flat doll and small flat bags made of colored cardboard with object pictures on the back.

Progress of the game

We look at the doll, come up with a name for it, the name of which has the sound “s”. We pay attention to the large number of travel bags next to it. Let’s clarify: what are these bags for? Where can you go with these bags?

We invite the child to turn the bag over, see what is in it, and name the object.

At the end of the lesson, remember and name what items the Sonya doll took with her on vacation.

Games to automate the sound "C"

Let's take the sausages away from the mouse

Material:

a colorful plot picture depicting a mouse that has entered the kitchen, and sausages cut out of cardboard, on the back of which there are subject pictures.

Progress of the game

We look at the picture, name the objects and products available in the kitchen. We draw the child’s attention to the mouse, behind which is a string of sausages (we lay out the sausages behind the mouse in advance as if it were dragging them). The mouse stole the sausages, and we need to take them away from her.

The child is asked to turn the sausage over and name the object depicted on its back. If you name it correctly, the sausage will be taken away; if you make a mistake, the mouse will eat the sausage.

Sonya is going on vacation

Material:

a large flat doll and small flat bags made of colored cardboard with object pictures on the back.

Progress of the game

We look at the doll, come up with a name for it, the name of which has the sound “s”. We pay attention to the large number of travel bags next to it. Let’s clarify: what are these bags for? Where can you go with these bags?

We invite the child to turn the bag over, see what is in it, and name the object.

At the end of the lesson, remember and name what items the Sonya doll took with her on vacation.

Games to automate the sound "C"

Let's take the sausages away from the mouse

Material:

a colorful plot picture depicting a mouse that has entered the kitchen, and sausages cut out of cardboard, on the back of which there are subject pictures.

Progress of the game

We look at the picture, name the objects and products available in the kitchen. We draw the child’s attention to the mouse, behind which is a string of sausages (we lay out the sausages behind the mouse in advance as if it were dragging them). The mouse stole the sausages, and we need to take them away from her.

The child is asked to turn the sausage over and name the object depicted on its back. If you name it correctly, the sausage will be taken away; if you make a mistake, the mouse will eat the sausage.

Sonya is going on vacation

Material:

a large flat doll and small flat bags made of colored cardboard with object pictures on the back.

Progress of the game

We look at the doll, come up with a name for it, the name of which has the sound “s”. We pay attention to the large number of travel bags next to it. Let’s clarify: what are these bags for? Where can you go with these bags?

We invite the child to turn the bag over, see what is in it, and name the object.

At the end of the lesson, remember and name what items the Sonya doll took with her on vacation.

Games to automate the sound "C"

Let's treat the animals with juice

Material:

a plot picture depicting little animals or individual flat figures of animals and cups of juice cut out of cardboard, on the back of which are depicted vegetables and fruits.

Progress of the game

We look at the animals depicted. The child is invited to treat them with juice. To do this, you need to turn the glass over and correctly name the object depicted there. If the item is named incorrectly, the glass is removed and one of the animals is left without juice.

For older children this game can be made more difficult. They can be asked not only to name a vegetable or fruit, but also to form the corresponding adjectives. For example: plum - plum, apricot - apricot, cabbage - cabbage, etc.

Sonya is going on vacation

Material:

a large flat doll and small flat bags made of colored cardboard with object pictures on the back.

Progress of the game

We look at the doll, come up with a name for it, the name of which has the sound “s”. We pay attention to the large number of travel bags next to it. Let’s clarify: what are these bags for? Where can you go with these bags?

We invite the child to turn the bag over, see what is in it, and name the object.

At the end of the lesson, remember and name what items the Sonya doll took with her on vacation.

Games to automate the sound "C"

Elephant circus performer

Material:

a picture depicting an elephant juggling colored balls - circles made of colored cardboard with subject pictures on the back.

Progress of the game

We invite the child to look at the magic circles that the elephant threw up and name what is drawn on their back side.

Games to automate the sound "C"

Who do we see in the windows?

Material:

a multi-storey cardboard house with cut out windows; cards made of blue cardboard the size of the windows with subject pictures on one side.

Progress of the game

Blue cards are inserted into the slotted windows. We explain to the child that all the residents in the house are still sleeping, which is why the windows are dark. Now morning has come, the residents wake up and each look out their window. The child is asked to open the windows one by one, that is, turn over the blue card and name who is drawn on it.

Games to automate the sound "Z"

Let's put a bouquet in a vase

Material:

a large flat vase and small flowers of different or the same colors (made of cardboard), on the back of which there are images of various objects.

Progress of the game

The kid takes a flower, turns it over, correctly names the object, and only then puts it in a vase. The more correctly named words, the more magnificent the bouquet.

Games to automate the sound "Z"

Let's help the bunny load his suitcases

I came across a plot picture depicting a bunny sitting on a carriage (a manual on speech development for 1st grade, 1999 edition). We cut out small suitcases from colored cardboard, drew in the necessary details, pasted object pictures on the back, and it became a game.

The child examines and names an object lying in a suitcase. He calls it correctly - the suitcase is loaded into the carriage. If the sound “z” in the title of the picture is pronounced distorted, the suitcase remains on the platform.

The game is more interesting if the suitcases are “loaded” into a slot cut in the door of the carriage.

Games to automate the sound "Z"

Feed the bunny

Material:

a plot picture depicting a bunny gnawing on a carrot, and the required number of cardboard heads of cabbage or carrots (or both).

Progress of the game

Carrots are laid out on the table. The child names the pictures shown on the back of the carrots (heads of cabbage) and treats them to the bunny.

Games to automate the sound "Z"

Let's collect beads

Material:

multi-colored cardboard circles with pictures on the back and thick thread.

Progress of the game

We tell the kid that the Zoya doll has a problem - the beads have scattered, and now we will collect them.

The child takes any circle, names the picture on its back and places the circle on a thread lying on the table. The more correct answers, the longer the beads.

Games to automate the sound "Z"

Let's give the monkey some paint

The plot picture shows a monkey with a brush. The baby is invited to give her paints. To do this, he must correctly name the picture depicted on the back of the “paint” - a cardboard rectangle. The child names objects and places rectangles of paint near the monkey

Games to automate the sound "Z"

Let's light stars in the sky

Material:

a sheet of dark blue cardboard and small stars made of yellow cardboard with subject pictures on the back.

Progress of the game

We clarify what time of day it is (during the game), and explain why. Let us remember what the sky is like during the day and at night? What shines in the sky at night? The child is invited to light stars in the sky. Magic stars - with pictures on the back. The kid names a picture whose name contains the sound “z” and places it on the “night sky” - a sheet of blue cardboard

Games to automate the sound "Z"

Whose picture?

Material:

cards with pictures of family members (mother, father, grandmother, etc.) and smaller cards with pictures whose names contain the sound “z”.

Progress of the game

We invite the child to consider and name the objects depicted on the cards: watermelons, basins, roses, vase, umbrella, goat, castle, chisel, fence, blouse, birch, etc. Next, the child is asked to think about which family member needs which item and put it next to it a corresponding picture with it.

For example:

for mom - roses, an umbrella; for dad - a lock, a chisel; grandma - goats, etc.

Games to automate the sound "Z"

Let's fill the squares with pictures

Material:

a pyramid of empty squares drawn on a sheet of cardboard; subject pictures on cards corresponding to the squares of the pyramid.

Progress of the game

We draw the child’s attention to the fact that the pyramid is not at all bright, its cells are empty, and we suggest placing pictures in them. The kid names the picture and places it in the empty square of the pyramid.

Games to automate the sound "Ts"

Let's collect buttons in a bag

Material:

a handbag sewn from cardboard using a needle stitch; “Buttons” are circles cut out of colored cardboard and painted accordingly.

Progress of the game

“Buttons” are laid out on the table. The child is asked to collect them in a bag. The button is put into the bag only after the picture on its back is correctly named.

Games to automate the sound "Ts"

Magic eggs

The plot picture shows a chicken standing near a nest full of eggs. Next to the picture are stacked “eggs” made of white cardboard with object pictures on the back side. We draw the child's attention to the fact that these eggs are magical, as they have pictures inside.

The baby takes the “egg”, names the picture and puts it in the nest. The same plot picture with the image of a chicken can be used for the game “The chicken hatched chickens.”

Let’s clarify who hatches from the mother hen’s eggs? What types of chickens are there? Take out flat figurines of chickens (one at a time). Moreover, the chick is “hatched” only if the picture on its back is correctly named

Games to automate the sound "Ts"

Let's collect cucumbers in a basket

A beautiful cardboard basket with a slot in the middle. Cucumbers made of the same colored cardboard with subject pictures on the back are laid out on the table.

The child is asked to collect cucumbers in a basket. He takes a cucumber, names the picture, clearly articulating the sound “ts,” and lowers it into the slot.

Games to automate the sound "Ts"

Gift to Santa Claus

Material:

mittens cut out of cardboard and beautifully painted with pictures on the back.

Progress of the game

A gift - a pair of mittens is sent to Santa Claus if the child correctly names the picture hidden inside the mitten.

Games for automating hissing sounds

Naughty kitten

Material:

circles made of colored cardboard, painted to look like balls.

Progress of the game

The balls are laid out on the table. We explain to the child that the kitten scattered grandma’s balls. To prevent grandma from being upset, they need to be collected.

We collect the balls either in a cardboard bag, which we used in the game “Gather Buttons in a Bag,” or in any beautiful box, or simply put them in a pile near the grandmother sleeping in the chair, shown in the plot picture.

Naturally, on the back of the glomeruli there are object pictures that the child must name correctly.

Games for automating hissing sounds

Let's treat the little mice

I came across a bright, attractive picture depicting sad, ruffled little mice. It can be used in one game.

We asked the children to explain why mice are so sad? The children assumed that they were hungry. Then they took out “pieces of cheese” cut out of cardboard and painted accordingly, with object pictures pasted on the back, the names of which had the sound “sh” in them, and they began to feed the little mice.

If the child names the picture, clearly articulating the sound “sh,” the mice receive a treat; if not, the “pieces of cheese” are put aside.

Games for automating hissing sounds

Chicken grains

It’s not at all difficult to find a colorful picture of a rooster. If you cut out grains from yellow cardboard (so that small object pictures fit on the back side), you will get this game. The chicken will get the grain only if the child correctly names the picture whose name contains the sound “sh”.

Games for automating hissing sounds

Belkin reserves

Material:

story picture depicting a squirrel sitting near a hollow; flat images of cones, mushrooms, nuts with accompanying pictures on the reverse side.

Progress of the game

We invite the child to remember where the squirrel sleeps? How does she prepare for winter? What supplies does he make for the winter? Where does the squirrel store its supplies?

We take out the hidden supplies “from the hollow” and lay them out on the table. Let's find out which words are hidden in the squirrels' reserves. The child must correctly name the words, in this case, those whose names contain a sound.

Games for automating hissing sounds

What does a bear like?

Is the game similar to the previous one?

Let's clarify what the bear likes? We put on the table a row of barrels with object pictures drawn on the back. The child assumes that these barrels contain honey for the bear. We invite him to turn over the barrels and name the objects “hidden” in them.

The names of the pictures can contain any sounds that require their automation.

Games for automating hissing sounds

Piggy the artist

Material:

a plot picture depicting a pig with a palette and brushes in his hands in front of an empty easel; white cardboard rectangles (with frames) depicting objects whose names contain hissing sounds that we would like to train children in the pronunciation of.

Progress of the game

“Pictures” are displayed on an easel, the child names them, clearly articulating the desired sound.

Games for automating hissing sounds

Mushrooms for hedgehogs

Material:

a plot picture depicting a hedgehog carrying a basket; flat mushrooms with object pictures on the back side, the name of which contains the sound “zh”.

Progress of the game

The plot picture is considered. It is specified where the hedgehog is heading. (Children usually answer with confidence that they are going to the forest to pick mushrooms.)

It is proposed to help the hedgehog collect a full basket of mushrooms as quickly as possible. To do this, you need to correctly name the words hidden in the mushrooms. The child takes a mushroom, says the word and puts it in a basket.

(For greater interest, various mushrooms are cut out


chanterelles, boletus, etc.)

Games for automating hissing sounds

The hedgehogs got lost

Material:

strips of cut green paper “grass” are glued onto a sheet of cardboard; flat figurines of hedgehogs with pictures, the names of which have an automated sound.

Progress of the game

Before the game, hedgehogs are hidden in “grass” (put into strips of paper).

It is explained to the child that the hedgehog has small babies (the child must name the babies himself), and they got lost in the grass. It is proposed to help the mother hedgehog. The child “finds” the hedgehog, correctly names the picture and returns it to his mother.

Games for automating hissing sounds

Who lives in the hut?

Material:

a beautifully painted hut made of cardboard with slits instead of windows; flat figures of animals, birds, insects (toad, giraffe, crane, beetle, etc.).

Progress of the game

A hut is being considered. Children are given the opportunity to guess why no one looks out the windows. Where have the residents gone?

Children are asked to close their eyes. The teacher quickly fills the windows with figures. The child opens his eyes, examines the residents, and names them.

Games for automation "R"

Let's unload the car

Material:

a picture of a large truck; cardboard colored rectangles with subject pictures on one side.

Progress of the game

Cardboard rectangles are stacked on top of each other (in the form of boxes with cargo) in the back of the car.

The child is asked to unload the car with toys for kindergarten. The kid takes the “box,” names the toy in it, and puts it in a pile.

Games for automation "R"

Santa Claus brought gifts

Material:

Santa Claus cut out of cardboard; multi-colored cardboard bags.

Progress of the game

The child is asked to examine and name the items “lying” in the bags that Santa Claus prepared as gifts for the children.

Games for automation "R"

Let's reap the harvest

Material:

a beautiful flat vase or bowl; flat images of vegetables or fruits (or both).

Progress of the game

Let us clarify when the harvest of vegetables (fruits) ripens? Where do they grow? We invite the child to choose vegetables (fruits), name them and place them in a vase.

Games for automation "R"

Let's unhook the carriage

Material:

cardboard locomotive; trailers made of cardboard with subject pictures on one side.

Progress of the game

On the table, or better yet, on the floor, there is a steam locomotive and trailers behind it. The child is asked to look at and name what kind of cargo is in the cars. Then you can “unhook” the cars with the cargo that is needed for the kindergarten. The child selects the desired load and names it again

Games for automation "L"

Autumn leaves

Material:

cardboard tree trunk; multi-colored leaves made of cardboard with pictures on the back.

Progress of the game

On the table in front of the child lies a tree with red, yellow, orange and other colored leaves.

Let us clarify, when do trees have leaves of these colors? (We clarify the signs of autumn.)

What happens to leaves in autumn? We offer a game: you named the picture on the back correctly - a leaf falls off the tree and falls to the ground.

Games for automation "L"

Autumn leaves

Material:

cardboard tree trunk; multi-colored leaves made of cardboard with pictures on the back.

Progress of the game

On the table in front of the child lies a tree with red, yellow, orange and other colored leaves.

Let us clarify, when do trees have leaves of these colors? (We clarify the signs of autumn.)

What happens to leaves in autumn? We offer a game: you named the picture on the back correctly - a leaf falls off the tree and falls to the ground.

Games for automation "L"

Let's take away the fox's koloboks

Material:

yellow cardboard circles painted to look like koloboks; picture of a fox.

Progress of the game

You can remember the fairy tale “Kolobok” (recall its content with several questions). Look at the “koloboks” lying on the table. Draw the child's attention to the fact that they are special because they contain pictures. A fox found these buns and wants to eat them. To prevent this from happening, you must name each picture correctly.

Games for automation "L"

What's in Lusha's basket?

Material:

cardboard basket;
small flat objects whose names contain the sound “l”.
Progress of the game

The child pulls out pictures from the basket and names them, clearly articulating the sound “l”.

Games for all sounds

"Building houses"

Purpose of the game

: consolidate the correct pronunciation of sounds in words, develop phonemic awareness, fine motor skills.

Material:

subject pictures on rectangles or squares (bricks), and on a large triangle (roof).

Progress of the game:

build a house for some hero (using a sound that has been automated), for example: “R” - build a house for the Tiger, choosing only bricks whose picture names contain the sound “R”.

Games for all sounds

"Magic Flower"

Purpose of the game

: consolidate the correct pronunciation of sounds in words, develop phonemic perception, fine motor skills, visual memory.

Material:

subject pictures on colored petals and on the round core of the flower.

Progress of the game:

collect a flower by choosing petals for a given sound. After the child has collected a flower, the speech therapist asks the child to close his eyes and turns several petals face down. Having opened his eyes, the child must remember and name which pictures were on the inverted petals.

Games for all sounds

"The doll is dressing up"

Purpose of the game:

automation of set sounds in words, phrases, development of phonemic hearing, fine motor skills.

Material:

paper doll, object pictures pasted onto the silhouette of the dress.

Progress of the game:

Dresses are laid out in front of the child, the speech therapist invites the children to dress up the doll only in dresses that have a picture with a given sound.

Games for all sounds

"Present"

Purpose of the game

: consolidate the correct pronunciation of sounds in words, develop phonemic awareness, fine motor skills.

Material: Pictures depicting animals whose names contain a given sound (a multi-colored cord is attached to each picture). Object pictures with holes.

Progress of the game

: For example, “It’s Baby Elephant’s birthday. Let's give him gifts, but only those with the sound "S" in the name.

A child strings an object picture onto a string

Games for all sounds

"Give the doll some tea"

Purpose of the game:

automation of the delivered sound in words, phrases; development of phonemic awareness and fine motor skills.

Material:

subject pictures glued to cups made of colored cardboard (with a hole), a doll with an attached cord.

Progress of the game

: The speech therapist introduces the child to the Zhenya doll and says that Zhenya is very capricious - she likes to drink tea only from cups with pictures of her favorite sound “F”. Among the many cups, the speech therapist teacher asks you to find those with such pictures and string them on a cord.

Rules for differentiating sounds

  • If the child did not have a replacement of sounds (for example, he pronounced the sound [w] as an unclear hissing sound or the sound [r] - with one beat), it is very advisable to distinguish his old pronunciation from the new one. This will allow the child to quickly “get rid of” the previous defective pronunciation.
  • If the child did not pronounce any sounds (missed them in speech), the need to differentiate these sounds disappears by itself (there is nothing to differentiate).
  • If a child replaced a sound with some other sound (for example, [w] was pronounced as [s], or [r] as [l]), these sounds must be differentiated in order to prevent the child from developing reading and writing disorders.
  • You can begin to differentiate sounds after the child freely pronounces them in syllables following you by imitation.

Didactic games at the stage of differentiation of sounds

Natalia Shakurova

Didactic games at the stage of differentiation of sounds

Speech pathologists are characterized by distractibility. Therefore, it is important to organize correctional work so that the child becomes interested in the proposed activity. It must be remembered that the main activity of a preschooler is play; it is play that will allow him to maintain a strong interest in the correctional work of a speech therapist. Working on the articulation of sounds involves solving the problem of completely eliminating pronunciation defects in children. One of the goals of a speech therapist is to form in a child the initial skills of correctly pronouncing a sound on specially selected speech material. As part of the implementation of this goal, the speech therapist is engaged in: setting sounds , developing the skill of using them correctly in speech (automation of skills, as well as the ability to select sounds without mixing them among themselves ( differentiate sounds )

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It often happens that already in the process of automation, the child begins to freely include the delivered sound . If he does not mix it with others, then there is no need for subsequent work on this sound . However, most often there are cases when work needs to be continued in terms of distinguishing it from other sounds . e. differentiation .

I would like to offer several games aimed at differentiating sounds . When organizing this work, I take no more than a couple of sounds .

“What’s in the briefcase?”

sounds in independent speech ; continue to learn to distinguish sounds in words and sentences; Practice selecting words with a given sound ; expand your vocabulary on the topic.

Progress of the game : the speech therapist shows the visualization of this game and asks the child to look into the student Masha’s briefcase. -Let's see what Masha will take with her to school? We will take out one picture at a time and say “Masha will take with her....”

If the name of the picture has
the sound P, we will put the picture next to the letter P, if in the name of the picture we hear the sound L , then we will put the picture to the letter L.

"Help Cinderella"

sounds in independent speech ; continue to learn to distinguish sounds in words and sentences; Practice selecting words with a given sound ; expand your vocabulary on the topic.

Progress of the game : The speech therapist shows the clarity of the game and sets a game task for the child: - Let's help Cinderella put things on the shelves. If we do everything right, Cinderella will go to the ball at the palace. We need to put pictures with things in the name of which we hear a soft sound P on the right shelves, and things in which we hear a hard sound P on the left shelves. In order not to make mistakes, we will pronounce our actions out loud.

Very convenient to use for differentiating sounds

«Sound clock»

Goal: to activate children's knowledge about the sound structure of words ; teach children to independently find words with different given sounds .

Progress of the game : the speech therapist shows a clock with pictures and asks to place the clock hands first on the picture with the sound S , then with the sound Sh .

Exercises for children 5-7 years old. Differentiation of sounds M and N

A series of exercises for older preschoolers: “Multi-colored pictures - M//N”
Author: Lyanguzova Olga Zhanovna Position: teacher - speech therapist Place of work: MKDOU No. 18, Miass, Chelyabinsk region Description: didactic exercises for integrating various educational areas. Purpose of the material: exercises for children 5 – 7 years old. Equipment: 2 working fields, cards - 15 for each field. Goal: differentiation of sounds M//N, development of visual attention, memory, orientation in space. Objectives: 1. Differentiate the sounds M//N, develop the grammatical structure of speech. 2. Develop visual attention, memory, orientation on a sheet of paper. 3. Develop the ability to monitor your own speech. Working method:


With this manual, you can carry out several options for game exercises.
It is especially valuable that words with two mixed sounds M and N are illustrated, which makes long-known exercises more interesting. The shadow of objects is chosen so that it has nothing in common with the real color of the depicted object. List of words for differentiating sounds: gnome, mouse, sour cream, suitcase, car, tangerine, ice cream, mammoth, lemon, Panama, raspberry, mango, mongoose, barbecue, pasta. It is best to save both versions of the playing fields either whole or cut into cards. Exercises with cards

The image has been reduced. Click to see original.

1. “Find the shadow.” The child collects cards in pairs and says (mongoose - mongoose) 2. “Which one?” Which? Which?" While selecting cards, the child says the name of the picture, and the shadow matches the color (gnome - green gnome) 3. “Remember - name” The child is asked to remember a certain number of cards, then they are covered, and the child reproduces from memory what he saw. A gradual increase in the number of pictures expands the child’s visual memory. 4. “One - many” After the pairs have been selected, the child names the word in the plural (mammoth - mammoths) 5. “Come up with a sentence” The child draws the required number from a stack of cards and combines them in one sentence. The sentence may be real or a fiction. 6. “Who is bigger?” A competitive game. The winner is the one who comes up with a sentence with the most available words. At the same time, the basis of the proposals should not be the same among the players. 7. “Who’s on what?” The child puts the cards on top of each other and says: “mammoth on a suitcase, suitcase on a Panama hat.” 8. “What for what?” In this exercise, pictures are laid out one after another. 9. “What’s over what?” 10. “What’s under what?” 11. “Who is missing?” 12. “Who swapped places with whom?”

Exercises with fields

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1. The child is asked to fill in the field, but not in the usual form, but using shadows. 2. “I’ll run across the field and name all the pictures.” The child names all the pictures one by one. 3. “Whose? Whose? Whose?" Playing in pairs. Each has a field, one with pictures, and the other with the shadow of objects. An adult pulls cards out of a bag and asks: “Whose tangerine is this?” The child whose shadow is waiting for the picture is the one whose picture is the shadow. When the child sees his card, he replies: “This is my tangerine.” If the agreement is incorrect, then the card is put back into the bag. The one who covers his field with cards the fastest wins. 4. “Cube” Game in a subgroup. The field can be anything (if the children have learned the names of all the pictures well). Children stand together in one position and take turns throwing the dice. After which the child names the pictures that are encountered along the way. After the child has reached the desired cell, he agrees on the numeral that fell on the edge of the cube with the noun (four suitcases). If children play with a field on which shadows are depicted, then they say: “four yellow suitcases.” 5. “Guess the hidden word” The child is asked to find the word (between, under, above) guessed by an adult: “What’s between a mammoth and a Panama hat?” Answer in a complete sentence: “There is a lemon between a mammoth and a Panama.”

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